Slipstream Review (Switch Ishop) | Nintendo Life

If what you are looking for is retro racing, you do not have to look far into the switch. Versions such as Hotshot Racing, Formula Retro Racing, Horizon Chase Turbo and Sega Ages such as Virtua Racing and Out Run have proved to be practically an option for anyone interested in vintage vehicle racing.

Slipstream is the latest game to be added to this ever-growing list, and is particularly unique these days as other games have tried its 80s style look in the past (we see you, the 80s Overdrive) and have not realized its art style. If so, luckily one more pretty fun racing game has become the most overused aesthetic.

The game is clearly inspired by 80s arcade racers like Out Run (as well as another Sega title, we’ll get), high speed road racing and wild, humorous long twists of the day. In an attempt to add certain types to the process, there are a few methods that each operate in a different direction.

Grand Prix is ​​your usual Mario Kard scenario in which you will be awarded points based on where you finish. The Grand Tour, meanwhile, is like an out run, where you have to go through five levels that are connected within a certain time, with forks at the end of each stage deciding where you will end up next. Then there is Canonball, which is similar to the Grand Tour, but with more customization, allowing you to create a longer race up to 30 levels, you can manually choose from the 15 tracks available.

As mentioned earlier the run out is the main influence when you go on the road, but it’s an interesting hybrid because even though its look is clear on the original basis of the 1986 Sega, the handling has a powerslide mechanic that feels just like that. Polygon Continuity Run 2.

Although most turns can be met by turning and braking where needed, you need to master powerliding to get around each track efficiently. This is done by jamming the accelerator again by pressing the brake button briefly and shaking the rear of the car. Powersliding in the slipstream takes some racing to get used to, because time is of the essence: start early or too late and you will collide with trackside scenery (flips naturally over run-style). Since the back of your car will avoid brushing against many obstacles on the side of the road, it will be very satisfying to get around a particularly tight turn when you hit it.

That said the track design will cause some frustrating moments at first. Many tracks are designed to lead straight into opposite turns without any warning. Smashing.

This is adjusted to a degree by adding the rewind button, which allows you to bring the process back for a few seconds and then allow you to anticipate the turn, but realistically it feels like paper cracking: you do not have to trust the rewind system, even on new tracks. Of course, as you learn each stage, you will remember what turns the lead quickly into counter-turns, which means it reduces the problem over time, but it can be even more annoying in the first few hours of the game.

Naturally, the cleverly manipulated game graphics should go to special note as they try to mimic the pseudo-3D style of Seka’s ‘super scalar’ racing games like Out Run and Super Hang-On. While the game is technically 3D and its tracks are polygonal, cars and scenery are all like flat spirits. 60fps The effect can be quite impressive when zooming in at high speeds of 60fps (especially when slipstream titles are activated). We may personally go through the whole thing of the 80s, but when we handle it well it will be handled well.

However, the way the slipstream provided so many hints about the Sonic the Hedgehog series for no apparent reason struck us particularly differently. Of the 15 tracks in the game, seven tracks have Sonic or the same name Sonic R. Levels (Chemical Plant, Ice Cape, Emerald Hills, Resort Island, etc.) provide you with a special celebratory screen when you win the trophy, where your trophy will only be described as Chaos Emeralds. The Grand Prix races are called ‘Acts’ (and are introduced with a splash screen similar to those in 16-bit Sonic games), and the 3-2-1 Countdown uses the blatant design from Sonic Mania.

We understand this if Sonic is connected to the game in any way, weak or different, but the connection – beyond that Speed – is very inconsistent, the whole thing is different. There will be a different intervention here or there, but the references often occur, and anyone familiar with Sonic will not appreciate them: they may be distracted by them and wonder why they are there. There is a respect for something, and the rhyme or the whole thing pours notes about it.

Music is a mixed bag. This is your usual help for 80s style synth retro soundtrack, but nothing clicked with us to enhance our headphone volume. It’s a collection of ‘safe’ tracks that fit aesthetically without going above and beyond to create truly memorable bankers. Without music, its absence would be noticeable, but it would also be one of those situations where its existence is by no means significant.

Despite the negativity in this review, one important thing to take from it is that at its core, once you get used to the manipulation and corners coming out of nowhere, there should be some solid racing action. Given its reasonable price point, if you are looking for something different that will keep you busy for a few hours, this is a totally acceptable racer.

There is also a local split screen multiplayer for 2-4 players, which includes almost all single-player modes (Grand Tour is the only exception as there are many options). Everything works even better and smoother on the split screen, so this is another great option for those who want some local multiplayer betting benefits.

We may feel that the style of the 80s is overused and that the slipstream does not push it forward in any significant way, but your mileage may vary (so to speak) as the aesthetics and music are less to personal taste. In the end, it’s enough to justify the relatively low price at which the game is sold, so if you buy it, you will definitely not feel the short change.

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