The epic was recently released The first general version of its Unreal Engine 5, an extensive multi-tool development environment for games and other 3D content … immediately received a $ 2 billion investment from Sony and the Lego family. Why is the new version of the Gaming Development Tool making such a big difference and why should you worry about it?
First, about the software. Engines are a generic name for tools used by developers to create and manipulate the visuals, sounds, physics and other features of a 3D product, be it less defined as a game, a movie or an enlarged reality experience.
Not so long ago you could create your 3D models in one project, animate them in another, create sounds in another, and then do the same for game logic, lighting, physics and a dozen other features you are developing. Over time, game engines have evolved to incorporate this process more and more in one place, although specialized tools are often the best at any one aspect.
Unreal Engine 5 (often abbreviated as UE5) is a more efficient and integrated engine that combines high quality graphics and visual design with audio, lighting, animation and other capabilities.
In particular, UE5 allows for much better graphical reliability by eliminating the need for developers to individually define how it burns by replacing the universal lighting engine. These alone make up the bulk of the work that makes a game beautiful; Dynamic lighting takes a lot of work to pull off, and designers often have to create multiple versions of each object and details on different levels of characters.
The built-in animation systems and sound design are properly integrated into other parts of the engine, so you do not have to worry about importing your work from another tool. Among other things, special procedures are provided to make human faces and bodies believable.
So why should you worry about all this?
1. It will transform “next generation” games into the next generation
In games like “Horizon: Forbidden West” and “Elton Ring”, one can understand that “next-generation gaming” already exists. But the capabilities in UE5 (in other engines under development) have not yet been brought in the real way. In fact, it has been reported that games that use the full capabilities of Unreal 5 are just now in development.
It is not easy to say exactly what the next gen game will be. But this is not good graphics. Think of a game where the lights are completely changing and the player is nothing more than creating – which leads to a good horror title, right? Or can the environment be destroyed or structured, what about a game where it is not just giant cubes but also planks of wood, piles of mud and sheets of metal? A detective story that can enter every room of a city, every individual being questioned?
There are dozens of approaches that are not possible with today’s tools, or are too computational or creatively expensive. Epic has targeted these difficulties with UE5.
It may be hard to imagine something more exciting than the scenes from the aforementioned games, but in the best case scenario the new generation goes into gaming rather than screen shots. The fluidity of the movement, the realistic materials and contacts, and the release of developers to focus on game concepts instead of the nuts and bolts that make a large complex game acceptable. UE5 is a huge step towards making everything possible, and there will be a stark difference between games that look beautiful in the future and games that feel like a completely different generation.
2. But it’s not just games
I’m going to skip the M-word (you know what I mean), but the simple truth is that epic is just about exploring non-games digital entertainment. Create concerts (real and virtual), VR / AR features, applications and other things using tools like games.
As smartphones become more and more popular as advanced developer tools are developed for the multiplication of applications, this new type of digital experience requires an accessible set of tools to graduate from the occasionally expensive ads (such as the AR Movie Die-in). Unreal aims to be a platform Anything Digital entertainment can be configured, and you’ll see that “powered by Unreal Engine 5” will be featured on a lot of products, big and small, over the next two years.
A simple example is Metahuman, Unreal’s tool for creating more realistic game characters. These models may be NPCs in an RPG city, but they can also be virtual physicians in the healthcare application, unique virtual assistants for each user, models suitable for artists, and realistic pedestrians in robots and self-driving car learning simulators. Creating virtual people is difficult, and Unreal makes it easy. Such a change opens up a lot of opportunities.
As many businesses struggle – and discover new freedoms – UE5 provides an integrated tool that can assist in the process of digitizing their traditional person processes. Imagine Ikea going virtual to its popular listings – if you can do that and save your company millions, right? Suddenly this is a much more realistic idea than it once was.
3. It will continue to transform virtual production into film and television
The virtual production of “The Montalorian”, which basically filmed a show on a giant circular wall, proved to be a genuine choice for valuable media. Since then many other products have returned to VP, especially since Netflix adapted it from the creators of “Dark” to fund a larger, more revolving package for the next show.
Most of these are powered by Epic’s tools, including the Unreal Engine. Sophisticated game driver with specialized hardware rendering to a monitor based on the need for high-reliability 3D playback (for example changing parallax or focal length) that responds real-time to camera movements and other changes. The whole theater.
While Unity and other Hollywood-centric companies want to make a splash here, Epic stands firm on its footing and has worked closely with many production companies to advise and get feedback from them. Unreal 5’s enhancements and additions are very useful for virtual products, which in a sense are cinematic gaming environments.
You can bet that virtual production from Unreal 5 will get a big boost, which not only improves the quality but also the accessibility of this fast growing technology.
4. This is another move in the global chess game against Apple, Valve and others
It would be suffocating to think that the epic that made Unreal is the same epic that made Fortnite. Store fees. Got a lot of iron in the fire!
One of the secret weapons of the Unreal Engine is its freemium model. Any developer can download and use it, and if you launch a business product like Cam, you will start paying Epic only after the first million in revenue or a certain amount in other circumstances. It’s very appealing to indie developers who want to reduce downfront costs and simplify the build process.
It also provides Unreal’s new users’ pipeline, which, if successful, generates passive revenue, which in turn subsidizes the company’s other initiatives. Sure, Fortnite is big money right now – but the new “Witcher, Tomb Raider” and “Gears of War” (a dozen other high-end titles) games can make huge bucks using technology. Company.
Epic has used this cross-industry subsidy system to promote a new business model for the distribution of games and apps, without the harsh “Apple Tax” or Steam fees, which can be discounted to any small developers. It has challenged Steam’s merciful dominance in the PC gaming world, and has established strong relationships with Nvidia and now Sony and Lego.
What has that got to do with them? The better the graphics, the more Nvidia graphics cards will be sold; Lego is involved in games and virtual worlds, but clearly thinks a revolution has not yet occurred; Sony has been struggling to provide the right tools for developers, and the battle with Microsoft is really heating up – if it could buy a stronger partnership with Epic, PS5 games could look and play better than Xbox games for a variety of reasons. The epic chooses its allies and enemies very deliberately.
Everyone bets because the epic horse is good in front. Epic bet that models who revolutionized the world a decade ago will accept haircuts to stay competitive.
In short, you should care about Unreal 5 because it traditionally reflects technology limited to gaming, which is a big, deliberate step towards the rest of the world and towards you. Even if you can not use it, get ready to get a little more epic with your application, CAD process, retail, video chat and everything.